I am programming a 2.5D game where it is 3D, but the camera looks on as if it is in 2D. I typed in some simple movement code so that I could move, here is the code.
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
void Start(){
gameObject.renderer.material.color = Color.green;
}
void FixedUpdate(){
float moveHorizontal = Input.GetAxis ("Horizontal");
Vector3 movement = new Vector3(moveHorizontal, 0f , 0f);
rigidbody.velocity = movement * speed;
}
}
So, the problem is that my cuboid character falls very slowly to the ground. The speed variable is set to 3 in the inspector, and the character has a rigidbody with gravity on, can't figure out how to fix this, help?
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